Mind taking it off for a minute so I can confirm that I am not adventuring with an evil person?" Paladin: "Hey, I notice you have a ring shielding your alignment. (I never do, but let's say I am.) I come across a party member wearing one of these rings. In my experience Alienfreak, the only characters who use this are evil characters trying to hide their alignment. the comment that led to my response was "I usually am the only evil character in a party of good characters, so the ring of mind shielding is sweet" or something like that.Īnother commenter said "that's usually an item used by spies and assassins" or words to that effect. Its always nice to see how alignment works out it D&D. So freedom of thoughts and privacy is clearly evil. Any time anyone in my party is wearing a ring of mind shielding, I just assume they are evil and act accordingly. If that question seems as stupid to you as it actually is, then you can quickly realize that investing in a ring of protection has absolutely nothing to do with roleplaying at all.Īdamantine Dragon wrote: Huh, funny. The only time that equipment may come into a roleplaying consideration is merely if your PC has a preference for certain things, such simply liking the aesthetics of axes over hammers for example.Īsk yourself if it makes you a good roleplayer for your fighter to be naked because the other fighters wear armor. You do not roleplay your equipment, you roleplay your character. Not using similar gear to others does not make you any more of a good roleplayer than choosing to not use a sword does. If that means I have to risk an attack of opportunity to grab something in my backpack, oh well, it probably shouldn't have been in my backpack during combat in the first place. Still, at the very least I'm not going to be wearing/carrying out in the open the same stuff as everyone else in the party. So I guess I'm not as pure a role player as I would like to claim to be. However, I do tend to buy pearls of power for my prepared spellcasters, and I do tend to buy lesser metamagic rods, particularly the extend version. That includes ubiquitous handy haversacks and rings of sustenance. I really, really dislike having my character's build being a carbon copy of the dude across the campfire from me. I admit it, I'm one of those grumpy players who tries to avoid the most hackneyed and obvious "must have" items in the game. Has any number of role playing opportunities as a spy or infiltrator. With an animal companion this opens up a number of variations for the mounted warrior or infantryman.Ĥ. Choose when to be medium or small, to suit the tactical situation.ģ. Have proficiency in any exotic weapon (with Masterwork Transformation these can be crafted quickly and then made magic)Ģ. I hate to think of builds based around a single magic item, but a Gnome Ranger, with the Master Tinker alternative racial feature option can:ġ. This has to be the one of the best tactical items in the game. Get Scent (V useful for a ranger wanting to track), in certain forms. If your a medium fighter become a small fighter when necessary, for those nasty "small" sized tunnels that evil GM's like to put in every so often. If your a small fighter become a medium fighter, and stop toddling round the battlefield with your toy weapons. © 2010, Paizo Publishing, LLC Author: Monte Cook. Pathfinder Module: Curse of the Riven Sky. Pathfinder Module: Curse of the Riven Sky The hat becomes a part of the disguise and can be a hat, a helmet, a headscarf, and so forth.Ĭraft Wondrous Item, alter self Cost 6,000 gp. It functions as an alter self spell (as opposed to disguise self). Like a hat of disguise, this garment allows its wearer to alter her appearance. For your 10th level fighter, hat of disguise, greater is very nice:
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